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- MONOGAME VISUAL STUDIO GAME EXE DOES NOT EXIST HOW TO
- MONOGAME VISUAL STUDIO GAME EXE DOES NOT EXIST UPDATE
- MONOGAME VISUAL STUDIO GAME EXE DOES NOT EXIST CODE
- MONOGAME VISUAL STUDIO GAME EXE DOES NOT EXIST ZIP
- MONOGAME VISUAL STUDIO GAME EXE DOES NOT EXIST DOWNLOAD
MONOGAME VISUAL STUDIO GAME EXE DOES NOT EXIST UPDATE
So go to the Update method of your Game1 class and add the following: However, if you run this, you will notice that the back button no longer quits the application – this now needs to be wired up manually, just as with good old XNA.
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Wire up the Back ButtonĬongratulations! You now should have a Monogame project that will build an deploy on either a device or the WP8 emulator, dependent on your choice from ARM or x86 build config.
MONOGAME VISUAL STUDIO GAME EXE DOES NOT EXIST CODE
Next, open the code file for the xaml page () – there will be a line something like _game = XamlGame.Create("", XnaSurface). Similarly, if you want your game to run in landscape orientation, alter the “SupportedOrientations” and “Orientation” attibutes of the “ phone:PhoneApplicationPage” node to have a value of “Landscape” in both cases. Firstly, go to the GamePage.xaml file, delete everything inside the “ phone:PhoneApplicationPage” node and replace with the following: Following this is the conditional reference to the old version of Monogame when running in x86 mode – remove or comment this whole block out (including the itemgroup tags) to be rid of it! Fix the XAMLįinally, there’s a couple of changes needed in the code generated by the template in order to make things work. Net Framework and Windows SDK are automatically included. csproj file in your favourite text editor and scroll towards the end – eventually you will come across an ItemGroup tag with the following comment: A reference to the entire. However, a pesky reference to the old version of Monogame is left when building in x86 mode, which will block compilation! To sort this out, open the solution’s. By including and building the framework with the solution, you can chop and change as required! Sort that config! So building an ARM version of the Monogame framework would limit you to running on a device, and similarly the x86 build would confine you to the emulator. The reason for adding the Monogame framework as a project (rather than building and including a DLL) is that at this time, you cannot build a Monogame project in Visual Studio using the “Any CPU” setting.
MONOGAME VISUAL STUDIO GAME EXE DOES NOT EXIST ZIP
Pull this reference out, then go to where you unzipped the new Monogame ZIP to and add the project to your new game solution, then add a reference in your game to the Monogame project.
MONOGAME VISUAL STUDIO GAME EXE DOES NOT EXIST DOWNLOAD
Download the ZIP, it’s easier! Unzip it, but don’t build – I’ll come to why in a moment.Īssuming you have the Monogame templates installed into Visual Studio ( available here if you don’t), the required template at the time of writing is the Monogame Windows Phone 8 Project – this will come with Monogame pre-referenced. I’ve heard that the fork required has now been merged into the main branch, which can be found here. Needless to say, there were problems… The DownloadsĪt this point in time, the updated version of Monogame has not been baked into the installable that hooks into Visual Studio, so this must be downloaded from GitHub. I also wanted to sort out my VS2012 setup so I could run the WP8 versions of my creation in the emulator (no substitute for a device, but a must-have for on-train development). However, this also provided a good opportunity to update to the latest version of Monogame – well worthwhile as the new version sorts out landscape orientation in WP8 as well as better back-button handling. I'm using Visual Studio Community 2013.Another post – another library! Yeah, I messed up with the last one, a silly mistake that should have been spotted a lot earlier on which meant that any kind of interruption in the game would cause big problems. I'm not sure what the problem is, but I wouldn't be surprised if it was missing a library. It ran fine on my development machine, but when I copied it to another machine, the game crashed. When that didn't work, I tried copying and running the executable stored in bin/Windows/Debug. I don't think the content is being distributed with the rest of the project - how can I fix this? When I debug it using Visual Studio, it indicates that it's unable to load the content files. When I go to Build->Publish, it creates an installer and executable, but when I try to run either, it crashes. For now, I'm just trying to run it on Windows.Ī simple step-by-step guide to push me in the right direction would be fantastic, but I haven't found anything like that online.
MONOGAME VISUAL STUDIO GAME EXE DOES NOT EXIST HOW TO
The project works fine when I run it in Visual Studio, but I'm not sure how to publish the game so it can be run on other machines. I'm new to Monogame and XNA, so I created a little test project as practice.